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Compressors
& Limiters
I found the following
information bundled with my Waves plug-ins and thought it a good idea to
post it here for your perusal. It leans naturally towards their own
software, but the principles are universal.
(Copyright
(c) Waves software)
Compressors & Limiters.
Many people have difficulty using compressors. Most cope by turning
a few knobs (or values) until something sounds acceptable, or by dialing
in a "favorite" setting or preset. Dynamics Processors are
actually easy to understand and use once we translate technical terms
into musical results that we can really hear.
First, let’s talk about "generic compressors and
limiters" before progressing to Waves specifics. All compressors
automatically turn down the volume when the sound gets too loud. You
determine the "too loud" point by adjusting the THRESHOLD.
Some compressors have an INPUT GAIN and some have an OUTPUT or MAKE-UP
GAIN (same thing).
The Waves L1 output is automatically adjusted and doesn't need a
conventional MAKE-UP GAIN. We use the MAKE-UP gain to turn the volume up
again after the compressor has turned it down. That is one of the
greatest advantages of compressors - the compressor only turns down the
loudest notes and allows the rest of the music to be turned up without
distortion. It also smoothes and holds back the most dynamic passages.
This is the price. An INPUT GAIN is rare except on old analog
compressors and usually means there is no THRESHOLD control. You turn
the input up until you see and hear it compressing (as you want) then,
turn up the OUTPUT GAIN until you are driving the tape machine or
console at a good level.
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Limiting
Some units are
designed to prevent the sound from getting louder than a certain level.
We call these units LIMITERS.
Ratio
We often just want the loudest notes
tamed, not broken. This is where compressors come in and with them a
RATIO control. All the RATIO control does is set how quiet we want the
loudest stuff. If RATIO is set to 1:1, then nothing really happens.
Might as well hit BYPASS. At the other extreme, let’s say a ratio of
20:1, then we are probably limiting rather than compressing. In fact the
sound would have to get 20dB over the threshold before the compressor
lets even 1dB more out. That’s what the 20:1 means. If the THRESHOLD
is set to 2:1, then it only requires the sound to get 2dB hotter to let
1dB more out. 2:1 is a basic easy compressor setting. It tames the
dynamics without killing them and allows you to turn up the general
level with the MAKE-UP GAIN. Turning the RATIO control from 1:1 and up
is like dialing in the amount of reduction - much like setting a more
sensitive THRESHOLD. Except not quite – the THRESHOLD determines where
to start compressing, or how loud the input has to be before anything
can happen. The RATIO controls how much to pull down. Both have a
dramatic effect on the amount of compression and how audible the effect
will be. Every control except MAKE-UP GAIN seems to influence the
compression depth and amount of dB’s showing on the meters.
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Attack
ATTACK and RELEASE are often the least understood controls. While
these affect the depth of compression, we adjust them for other reasons
and then use the THRESHOLD and RATIO to compensate. I mentioned that
compressors grab the loudest notes. If you are compressing a typical pop
music mix, those loudest notes will be the drums, maybe some important
vocals or maybe a cool popping bass bridge. Compressing them won’t
sound so good. What you really wanted was just a hot mix because it
sounded a bit thin in places.
Here is where the ATTACK control helps (or should). If the ATTACK is
set fast then it will "see" and "react" to every
sound over the threshold, even the shortest. These transients don't give
us much impression of "loudness" but will trigger the
compressor. As you turn the ATTACK from fast to slow you seem to see
less and less compression but really the compressor hears less drums and
short duration sounds but still has those long notes. Visually it might
be compared to sun-glasses that shield certain rays out. Some say
"that is the goal, reduce those transients". But then we hear
"those were the drums" from the musicians! The ATTACK control
lets you set the compressor to avoid messing up the mix. If it is set
fast, say below 30ms, it will react to the drums and reduce based on
them. If set longer, 50ms to 200ms then it won't see the drums (much)
and the compression will react to the overall loudness of the mix –
which is generally preferable. The most common mistake engineers make
using compressors is to set the attack too fast and lose the mix or
highs and presence. Those transients contain a lot of highs. If
transients are reduced, then so are a chunk of highs. You should be able
to adjust how loud the drums are "featured" by where the
ATTACK is set. The only drawback is that a slow attack will allow some
transients to get through. This is why "true" limiters don't
have an ATTACK control. We are depending on them to not pass transients.
Can we limit or have a real fast compression and still have powerful
drums? The RELEASE might help.
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Release
The RELEASE sets how fast the level rises
AFTER it was pulled down by the compressor. The next quiet sound should
rise like a mini-crescendo. How fast or slow it rises depends on the
RELEASE. Let’s say both the ATTACK and RELEASE are set fast. A drum
triggers compression, i.e. the volume comes down, reduces the drum and
then brings the volume back up before the next note. It may be louder
but we lost too many dynamics and it doesn’t sound right. If the
RELEASE is set slow, after the volume is pulled down - it tends to stay
down and stay level. After that first hit the mix tends to be stable. As
a quiet section is entered, less compression will take place and the
sound gets gradually louder. The bad news with a long release is that we
can't seem to obtain as hot a signal as we hoped. The optimum release
depends on music and personal taste.
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Pumping
I bet as a kid you tried playing with the
volume control of the radio to the music. The compressor does that -
except like a dumb machine. The results may remind you of your
childhood, may be worse, may be "wow" or may be simply
"disappointing". When you can hear the volume jumping around
it is called PUMPING - sometimes this is great, sometimes it’s
fashionable (1993 in the US) but it is usually better avoided because it
annoys most listeners. Generally caused by a fast ATTACK, a RELEASE
roughly in sync with the tempo, a hot drum mix, and over 6 dB of
compression or limiting. Perhaps the easiest way to get a compressor to
"pump" is to break all the rules, use the worst settings and
make the compression as audible as possible - the sound you are looking
for won't be far from that setting.
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Squashing
Sometimes we hear the compression as a constant intense unrelenting
texture. No dynamics, no changes, just 100% loud. This is called
"Squashing". We also avoid using a compressor this way most of
the time because it can be as annoying as pumping. If you want that
effect, start with the tracks - the music, then mix it hot - and if you
still need the compressor for more - fine but don't expect the
compressor to suddenly make you a killer engineer. The mixes that end up
sounding loudest, and translating best to radio & TV are moderate
levels with good musical dynamics (compression not obvious). However,
the VU meters show a consistent level and the needles strangely don't
move as much as the music would hint at. In other words it looks
squashed but doesn't sound squashed. Most of the trick is done in the
mix - not the compressor. Compressor squashies are usually caused by
fast ATTACKS and RELEASES and helped with high RATIOS and low
THRESHOLDS. One sees a lot of dBs on the GAIN REDUCTION METER and
probably a fast dancing display. Some people assume this is the goal of
compression from reading magazines and ads or trying to think
"technically". The real goal is to help the music or program -
not ruin it. Remember always use your ears! Dynamics are not the enemy -
they are musically interesting events and I bet your favorite music or
show has plenty of them.
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Modulation
There can be other artifacts generated by compressors. Most limiters
sound questionable with fast attacks and releases. Some might add an
ugly distortion called modulation. Modulation is when high notes are
"squeezed" by the waveform of the low notes. It sounds like a
watered down ring modulator along with erratic volume changes.
Compressors are supposed to respond to the "apparent volume"
and not to the waveform. Waves limiters and compressors use some
inventive algorithms to avoid modulation and they allow faster settings
than would normally be possible.
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Overshoot
A different effect you might get using Waves and some hardware
limiters is something called "Overshoot". Limiters usually
just prevent a sound from going above some level, but with
"overshoot" a louder sound produces less output – unleveled.
Waves allows this by having ratio controls that continue to the other
side of infinity (sounds like science fiction to me). Useful? Not
likely. Another variation of overshoot that has less use is caused by a
slow gain control element (common in Opto based limiters) and fast
sidechain settings.
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Crunch
One of the more useful side-effects of some favored compressors is a
quality commonly referred to as "Crunch". A few hardware
examples are Urie 1176's and old Neve Limiters. It is a few flavors of
distortion partially caused by the gain reduction element and often by
partially clipping. It can usually be found with the output boosted just
around the clip point. The L1 tends to crunch nicely if you drop the
THRESHOLD low enough for 6dB or more limiting. You can do some serious
creative "crunching" driving one L1 into another L1. The depth
of each THRESHOLD is important as this creates the character of the
"crunch". It sounds vaguely similar to some kind of tube
distortion because the waveform is being shaped smoothly - not hard
clipped. Also like tube amps, the second stage is distorting the crunch
of the first stage. It's worth checking this trick out using the
Renaissance Compressor. Turn up the MAKE-UP GAIN so that the output
meter is "in the red". We will remind you again, but consider
yourself warned - shooting for ever louder, hotter, raunchier sounds
this way (with only a compressor) may be regrettable. As a texture
creating tool on individual tracks it can be amazing. It tends to invoke
"power" to everything from drums to sound effects. It helps
bridge the gap between "sterile digital" and "warm
analog" that adverts promote but is a gross generalization. Like
most effects, it is best not to use it everywhere or too often because
it can become boring and a crutch.
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Vocals
Spoken dialog and vocals can be the most challenging to compress.
Acoustic instruments, like the piano or acoustic guitar also demand
careful settings because the listener has a pretty good idea what these
should sound like. It is easy for the audience to spot when it sounds
wrong even if they can't say why. We hear real dialog every day and
almost everybody hears guitars from time to time. Some producers want to
be able to hear everything all the time (we hope the arrangement is
good). Without the compression half the dialog may be difficult to hear.
No compression and you need serious automation and time to get a great
mix because some parts want to jump out here and there or disappear just
as often. How do most engineers use compression on these kinds of
things?
First on the list is VOCALS. The usual goal is to record a vocal that
is neither too loud (in places) nor too quiet, retains some dynamics and
emotion, sounds natural, and radio ready, etc. To achieve this we use
light to medium compression. The key is not so much the settings on the
knobs or sliders but how the GAIN REDUCTION METER looks. What you want
to see is the meter going from zero to -3 typically and maybe to -6 on
drastic peaks. We normally use a low RATIO like 2:1. Less, like1.5:1,
will contain reasonable dynamics and be OK and 3:1 will definitely
restrain dynamics. Set the threshold to get those few dB of compression
on the meter when the loud phrases are sung. You won't need fast attacks
because voices are not really percussion instruments (except for that
ex-boss). RELEASE is the wild card. The best release setting is usually
between 250ms (1/4 second) and 1000ms (1 second), but it really depends
on the material. Aim for smooth. Assume the singer doesn't want somebody
messing around with their performance. (Mess it up later, in the mix,
when the singer is not there!) Listen to the articulation details.
Things to watch out for are "headphone leakage" changes and
even "feedback" if the phones are loud and compression deep. A
good rule of thumb is that when the GAIN REDUCTION METER is moving a lot
and quickly the compression will tend to be audible. Most of the time
this is undesirable and a sign of inexperienced engineers. These
techniques work for most natural sounds where you want to keep it
natural sounding. The word is gentle.
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Bass
How about BASS. Less rules here. A typical problem is an uneven bass
guitar or player. Some notes loud, some not and emphasis in the wrong
place. Here we could use a stronger RATIO like 4:1 or 10:1. Again watch
the GAIN REDUCTION METER as you adjust THRESHOLD. You can get away with
more dBs because who knows what the bass "should" sound like!
Here, ATTACK can be used to fine tune the "pick" or first part
of the note. This is also important when you have a "slapper"
or "popper". A fast ATTACK is needed to grab those peaks and a
slow attack can be used to "feature" the initial part of the
note. The RELEASE is typically set moderate – fast enough to be ready
for a quiet note, but not too fast. If the release is too fast, then it
can boost the "between" notes noise. Watch out for making the
bass just a "low drone" with no space between notes and no
decay to the notes. If you use a bass amp and DI box, then a lot of
variations are possible. If one compresses these signals individually,
it may be like changing the relative balance on a note by note basis.
Dangerous. You might want to consider "linking" the two
compressors or mixing the two signals now and compressing that signal
for a more consistent sound. Usually a combination of EQ, compression
and creative miking is needed to get that bass sound you are hoping for.
The most important elements are the bass player, then the instrument,
then the mics & DIs. Compression will help but it is near the bottom
of the list. Maxxbass by Waves is one more tool that will help create
killer bottom while not pushing some low notes into the subwoofer damage
zone.
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Drums
I was hoping you wouldn't ask. Throw away the rules. No matter what
you do it will be an effect. The trick is making it a desired effect.
There are a lot of different "tricks", we will describe four
to give you some ideas.
1) Kick & Snare. You can "fool" a compressor into
giving more snap, stick or beater by using a moderately slow attack and
a release set to return to zero between beats. Use the ATTACK to set when
in the note the compressor pulls down. A slow attack makes it late and
lets the initial transient through. The THRESHOLD and RATIO depend on
the consistency of the drummer. We suggest, that with less consistency,
you use less of a RATIO because you are working in a "fooled"
compressor mode and the amount of snap should be consistent, or if not,
at least musically valid. The C1+ would be our first choice because it
also has the noise gate, and EQ in the sidechain and a few other very
creative options. If you don't need all that, the Renaissance Compressor
will be the easiest, and the L1 is just too fast for this technique.
2) For that Zeppelin ambiance, limit the room mics - pretty
drastically. Fast time settings, deep ratios, deep thresholds. Here the
L1 is a good choice. Of course, if the drummer is a wimp, and the room
is dead, it won't be nearly as much fun. It might work on overheads if
you seem to be getting a good "kit" sound from them. Here that
fast attack may be the wrong choice and you should use the C1+. You
don't want to lose the snare. It also works best if the drummer uses
smaller and thinner cymbals than they use for concerts.
3) Compressing a sub-mix of the drums possibly with the drum reverbs.
A gentle approach on the sub-mix can lock in the sound of a kit rather
than separate drums and effects. It also requires a variable attack, so
the L1 is out but the Renaissance Compressor should work. The
compression will affect the balance of the drums in relation to each
other and the reverb so it may be easier to mix "into" the
compressor rather than apply it as a last step. In practice, it means
some interplay between setting the basic drum sounds and mix and setting
the right overall compression. It is not easy and if you decide it's not
working you almost have to start from scratch.
4) Using the compressor for distortion. Often a little or a lot of
clipping or crunch is awesome on drums. It sounds more like increased
upper mids than distortion and affects the balance between the attack
and the ring of the note in useful ways. It even helps get some
authentic vintage character on too clinical drums. The usual way is to
"crank" the INPUT or OUTPUT (MAKE-UP) GAINS to drive the
compressor or the next device (such as tape) into clipping. It can be
done with or without compression. If you use some compression, then the
usual goal is to make the distortion consistent because we are using it,
like EQ, for a color change. The Renaissance Compressor is a great
choice because it allows a great excess of MAKE-UP gain to be added
which tends to clip the output. Two Renaissance Compressors do even more
and allow more variations in drive color.
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Compressing the mix
How about compressing the MIX? It's funny how many mess this up when
it's so easy. First rule - consider how many more times it will be
compressed by the mastering and/or broadcast chains. The common belief
that it may be wiser to apply a lot of compression so they don't mess it
up later is false. "More compressors" is just "more
compressors" and the best approach is just a great mix that can
handle a bit of squash and still sound great. Besides, trust the
mastering engineer to have a great compressor, great monitors and daily
experience of compressing just the right amount for the radio and CD
pressing. If the mix is for TV or Radio, then there is a good chance you
have a producer demanding "as hot as you can get it, and then a
bit" and you know how much it gets limited by the station. Again,
the best approach is the mix, but you rarely have time to
"finesse". For broadcast and broadcast schedules, it is easier
to mix into the compressor. In other words patch in the compressor
before the mix starts and use a typical setting from your daily use. It
helps to watch the GR meter, because it is all too easy to keep pushing
up some fader and "for some reason" it never is quite loud
enough. The L1+ is good for "loud" and fast, the Renaissance
Compressor is typically more subtle and the C1+ may have more options
than you really need. For big music mixes, we usually suggest the normal
technique - that some gentle compression be patched and applied as a
last step. To preserve the mix, use as slow attacks and releases as you
can get away with. For more intensity use moderate to fast attacks and
releases. For Netcast mixes you can take more liberties. This is the
last stop before "data compression" which is an entirely
different concept compared to "audio compression". For the
net, feel free to run the mix through the Renaissance Compressor for
gentle compression and dynamic control. Then use the L1 with appropriate
IDR to optimize (not necessarily maximize) the final levels. Rather than
run each mix with the same Renaissance Compressor & L1 settings,
adjust each song, so that all songs end up at similar apparent levels
(close your eyes) or at least "flow" well from one song to the
next. And that was the last big hint - never forget to listen to &
judge what you just did. No one cares what settings or theories you
favor - they just want the mix to sound 'right" and appropriate to
the emotional content of the music and the sound be in fashion or
perhaps setting a new one.
Oh yeah, we started out by saying how mixes get messed up. Most
people make a common error based on some rumor or some line in a
magazine. They expect miracles from a compressor and when a little
doesn't sound amazing then a lot must be better. Wrong. You were closer
with "a little" but now it needs finesse. If the attack is too
fast you lose the drums. It’s that simple. With the release set to
look like a metronome, bouncing with every beat, it will probably sound
pumpy and amateurish. Try slower attacks and moderate releases. With too
deep of a ratio and/or threshold, you lose the dynamics and space. In
other words the technique is to compress gently and musically. The
closer you get to brick-wall limiting the more likely it will ruin your
mix. Limiting is possible but must be used with care and as little as 2
or 3dB unless you are aiming for that squashed effect. When the schedule
is tight and maximum loudness with intensity are important, it may be
best to mix "into" the compressor. With a complex mix, it will
generally be less difficult by compressing as a last step. For a killer
professional mix, the most important thing is the basic mix. Choose your
tools wisely and don't make mistakes. The compressor won't turn lame
into lovely but a good compressor can make a good thing better.
"Taste" is the key.
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De-essing
This falls into the category of compression but has a bit of an EQ
twist to it. We are only compressing based on the energy in a narrow bit
of the highs where esses are strong. This is typically between 4k and 8
kHz. The best way to de-ess is prevention so that you won't need a de-esser.
This is easy but probably not cheap. Use a great mic (hopefully tube
condenser), a great mic pre (with minimal HF distortion), EQ higher
frequencies or avoid boosting that 4K to 8K area and listen for problem
sibilance as you are recording and with the experience that shows you
generally add more highs in the mix. If the problem is a gap in the
singers teeth rather than a gap in the budget, then a bit of cotton in
the gap may help if the singer can tolerate it. If you have to use a de-esser,
do it in the mix stage and patch it in after EQ and compressors. Avoid
de-essing the mix or forcing the mastering engineer to. It is much
harder to de-ess if the vocal is surrounded by hi-hats, cymbals, snares,
guitars etc. It is easiest to use a dedicated de-esser and it hopefully
does what you need. The goal is to reduce esses, not remove them. You
should aim for "natural" - not the esses are gone. The
THRESHOLD and RATIO depend on the song and the most natural effect. The
ATTACK can usually be slow (say "stop" and "top"-
notice how slow "the ess in ‘stop’ starts). Usually between 70
and 200 ms is OK. Faster than this and the de-esser reacts to other
consonants or other sounds. The release can be a similar number. It is
not to critical but again aim for "natural". Some de-essers
compress the entire signal and some just reduce the highs only. The C1+
allows both options. We suggest trying SPLIT mode first so that you only
reduce the highs. If you have to de-ess a mix we have two things to say
- good luck and try the SIDECHAIN mode. For mixes the ATTACK will be
critical. You may get a dB or so of de-essing even with no esses so
remember to use a bit of MAKE-UP to prevent overall loss of highs. If
you want to live dangerously, you might de-ess more and boost the
Make-Up Gain more, getting ever brighter and yet not making your ears
bleed. Before you get excited, take a listen and judge whether it sounds
like some kid or machine is playing around with the treble control of a
stereo. Maybe too much, maybe magic.
A few last hints - Even more than EQ, use the BYPASS to check and
verify you are doing only good and no harm. This will eliminate 8 out 10
headaches (and limiters). Spend more time learning the individual
compressors and limiters with CDs. Getting the best stuff from most of
them requires that you understand what the knobs do to music. Its not
difficult. What is difficult, is understanding the language in the usual
manuals and magazine features on compression. Learn your own units and
translate it into terms that work for you. If in doubt go for
"big", "smooth" and "natural" - these
usually work. Good luck and happy compressing…
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